USSD 0.0.6.0
Ultimate Sonic Smackdown » Devlog
Fixed Sonic Rapid Kicks hitstun causing opponents to fall out. Works for assist as well.
Frame data on training mode. Left and right bumpers to change menu.
New Knuckles moves. 236 L and 236 M.
Fixed Eggman's 2M hitting both overhead and low.
Made it so that you cannot grab an opponent in who is in blockstun.
Made it so that you cannot grab an opponent who has recently parried and in parry animation.
Solo Team players gain a 30% damage increase.
Duo Teams get a 15% damage increase.
WIP visual effect bug for lingering buzzbomber, motobug and Mecha Sonic shots.
Files
Ultimate Sonic Smackdown 0.0.6.0
External
2 days ago
Ultimate Sonic Smackdown 0.0.6.0 - Mirror
External
2 days ago
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Ultimate Sonic Smackdown
A fan-made 3 vs. 3 tag fighter featuring Sonic the Hedgehog and friends.
Status | In development |
Authors | ArcForged, choctopusgames |
Genre | Fighting |
Tags | sonic |
More posts
- 0.0.5A.0 Emergency Hotfix3 days ago
- USSD 0.0.5.03 days ago
- USSD 0.0.4.04 days ago
- USSD 0.0.3.06 days ago
- 0.0.2.1 Hotfix8 days ago
- USSD 0.0.28 days ago
- Ultimate Sonic Smackdown 0.0.1 Alpha release8 days ago
Comments
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cant play as it says failed to login to epic online services. help?
Failed to open descriptor file ../../../BoltGame/BoltGame.uproject
I get this message when trying to boot up the game, and it just straight up refuses to run for me
If I may ask... Yes the game has a move list, but I have no idea what button does what! I play on an Xbox controller so I have no idea what is going on with inputs. So like, instead of seeing 6 and -18 could I see what buttons are being pressed and what buttons to press. I honestly don't feel like taking a few hours to understand that pressing left on my D-pad is 3
PLEASE, I ask you PLEASE make Mecha Sonic's Anti Air Grab Air OK.
I noticed something while playing version 5A, which might be mitigated by this patch's small team damage increases but might still exist so i'm bringing it up anyways.
It seems that the HP decrease for larger teams that was added in v0.0.3 does not apply to your team, but instead to the enemy team. I tested a super simple Eggman combo in 1v1, 3v1, 1v3, and 3v3... 1v1 and 1v3 removed as much healthbar as eachother, where 3v1 and 3v3 did significantly more damage to the enemy and *also* as much as eachother.